For this indie-project early in my career, I was one of only two environment artists tasked with completing nearly every level art asset for Compulsion Games.
I worked hard to put together the world basically from scratch with the help of our small and tightknit group of developers. This includes modeling, texturing, lighting, optimization, and establishing UE4 technical workflows that allowed us to meet standards established by Level Design, Art Direction, and our Producer.
Our studio was later acquired by Microsoft and the title published by Gearbox.
We Happy Few was then released in 2018.
I put together these shots and video during 2015~
Thanks for watching!