Here is a collection of screenshots displaying world art contributions of mine to the maps of Halo Infinite Multiplayer. I loved having the opportunity to build better worlds with the awesome team at 343! Specifically toward the "Big Team Battle" category.
I was responsible for terrain painting, biome/nature asset placements, decorator blending, and of course lots of bug resolving across these zones. I worked closely with level design to fit the aesthetic in with the intended shooter gameplay.
Maps I contributed to include: BTB Deadlock, BTB Highpower, and Bazaar.
Individual biome asset modeling and surfacing was handled by the Prop team at 343.
Lighting was handled by other artists on the lighting team as well.