Direct video capture from Unreal, responsible for all aspects of skybox/vista, including dynamic elements. Model/texture, fire, lightning, terrain, other effects, etc. -- Credit to Guillaume Hecht who created some additional biome rock assets and shader
During this project, I loved using the varied toolsets offered by Houdini. Here's a quick example of procedural vegetation ribbons for vista assets -- Gaea was also my terrain generation software of choice.
Here is a collection of my Skybox compositions and environment work as a Senior Skybox Artist on Splitgate 2!
It's been a real privilege to contribute to this ambitious project as part of the globe-spanning art crew at 1047 Games. Collaborating alongside such a supportive group of talented folks has been a highlight of the journey, and I'm quite proud to share a glimpse of that work here.
Huge thanks and personal shoutout to the amazing lighting and environment art teams who've helped bring these maps to life -- Kevin Dalziel, Kaj de Jong, Simon Argentov, James Guard, Ian Vicknair, Bryan Koszoru, Tim Diaz, Guillaume Hecht and so many others.
https://www.artstation.com/vincenzospina
https://www.artstation.com/bryankoszoru
https://www.artstation.com/timdiaz
https://www.artstation.com/kevindalziel
https://www.artstation.com/kajdejong
https://www.artstation.com/ianvicknairs
https://www.artstation.com/chiken47
https://www.artstation.com/jamesguardstudios
https://www.artstation.com/vaille